Skyrim static mesh improvement mod

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The one hundredth release of SMIM! The stonework didn't tile right, the top stone was ugly, and the rope was low-poly. I read you need static mesh improvement too for optimal result but I don't really have 400mb to spare, already kicked out Inigo to make room for Noble, is it a must or is Noble alone enough? The pure red, modern look is still available as an install option.

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Also huge thanks to him for his essential SSE NIF Optimizer utility!Thanks to NifUtilsSuite by skyfox. The elegant, powerful, and open-source mod manager. They use a custom SMIM texture that fairly closely matches vanilla. No in-game consequences, but I've fixed all of it. While combining the Gear VR Headset with the Samsung Galaxy Smartphone can produce some very immersive VR experiences, there are some rendering features that UE4 can not perform while using the Gear VR Headset due to hardware limitations.

Rounded the wood, added better UV mapping, and improved vertex colors. Hey all I’m modding away at Skyrim vr using MO2 but I can’t seem to get static mesh to work through the mod manager? -Fixed SMIM mistake causing black rendering on one of the whiterun interior pillars (wrintcastlefreepillar01top.nif). Fixed the incredible, amazing barrel in the sky. Vertex color fix for L04 rock (blackreachcrystall04.nif, rockl04.nif, and rockl04wet.nif).